Fivem Status & Needs System

$14.10

+ Kostenloser Support

The FiveM Status & Needs System is a game-changer for servers looking to add realism and depth to their gameplay. By introducing hunger, thirst, and other survival mechanics, this script creates immersive roleplay opportunities and enhances player interaction. With proper customization and integration, it can transform your server into a dynamic, lifelike world where every choice matters.

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The FiveM Status & Needs System is an advanced script design to introduce player status and survival mechanics into FiveM servers. It monitors essential aspects like hunger, thirst, health, stamina, and more, adding a layer of realism to the game. This system is a favorite for roleplay servers aiming for immersive experiences.

Three resources make up this system:

  •  The underlying status system
  • A HUD for the status system
  • Useable item register for consumable items
Motivation
  • This resource was created to provide a configurable status system in place of ESX’s built-in status resources. Currently ESX’s offered system is largely client-sided whereas this status system functions predominantly on the server and syncs its state with the database.

Though they can be easily ignored or substituted with minimal programming knowledge, this is meant to be used with PC-hud and PC-consumables.

Moving the system to the server allows for:

  • More security / forced server side validation
  • Flexible durations (that either persist or do not persist across disconnects / reboots)
  • Interactable stats that do not need to share their state with clients

Eigenschaften

  • Traditional needs
  • This system supports basic needs that are subject to a time decay while a player is connected.
  • Temporary effects
  • Exports can add temporary or permanent buffs / enfeeblements to players that expire in real time as opposed to tick timing while a player is connected.
  • RPG / Reputation traits
  • With this system, you may create and modify relatively static status types that act like traditional RPG traits like strength, intelligence, etc. These kinds of traits also allow for a reputation-style status type.
  • Skill checks 
  • Exports can be use to make rolls against RPG / reputation-like status types with three levels of difficulty.
  • Player augmentations

This resource comes with the following augmentations that can trigger based off of status type set up:

      • Player speed (caffeine)
      • Acid effect
      • Drunk effect (plus 5% chance of random outbursts, see config.lua)
      • High effect (thc)
      • Death / overdose

Enjoy the game.

Preview Video:

Brauchen Sie Hilfe?

Wenn Sie andere Fragen oder Probleme im Zusammenhang mit diesem Produkt haben, können Sie uns kontaktieren. Wenn Sie mehr über dieses Skript erfahren möchten, besuchen Sie Fivem-Skripte 

Besuchen Sie uns, wenn Sie etwas zu diesem Thema suchen RedM-Skript 

Kontakt und Rückmeldung

 

Rahmenwerk

Esx

Code ist Open Source

Ja, Vollständig Open Source

Abonnement-basiert

Nein, einmalige Zahlung

Code verwenden

Lua , html , Css und js Bibliotheken

Unterstützung

Ja

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