Fivem Passive Mode

$13.80

+ Kostenloser Support

Passive Mode in FiveM is a valuable tool for promoting a safe and immersive gaming environment. Whether you’re exploring, roleplaying, or avoiding aggressive players, this feature ensures a peaceful experience. Check your server’s rules and customize your settings for maximum enjoyment.

 

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Passive Mode in FiveM is a feature that allows players to avoid hostile interactions with others during gameplay. It’s designed to promote a peaceful gaming experience by disabling certain combat mechanics, such as dealing or receiving damage from other players.

Put your players in control of RDM by giving them the ability to choose to enter and leave passive mode!

  • Players can use a simple /passive command to enter and leave passive mode
  • when in passive mode, the player cannot attack or be attacked
  • a 60 second cooldown timer (changeable) to prevent players from switching too quickly
  • Standalone script, No dependencies

Update 0.0.2

  • added a config file to configure cooldown timer and chat command

Update 0.0.3

  • added a config to set whether the player starts off in passive mode or not
  • added an on screen label that displays “passive mode enabled” when in passive mode
  • added a client side export that returns if the player is in passive mode or not
    (exports.PassiveMode:passiveModeEnabled() will return true or false )

Update 0.0.4

  • added on screen “passive mode enabled” text with configurable x,y position
  • added configurable safe zones , players will be placed in passive when they enter them and cannot fire their weapons until they leave
  • added export to get if a player is inside a safe zone (exports.PassiveMode:isInSafeZone() will return true or false)

Enjoy the game.

Brauchen Sie Hilfe?

Wenn Sie andere Fragen oder Probleme im Zusammenhang mit diesem Produkt haben, können Sie uns kontaktieren. Wenn Sie mehr über dieses Skript erfahren möchten, besuchen Sie Fivem-Skripte 

Besuchen Sie uns, wenn Sie etwas zu diesem Thema suchen RedM-Skript 

Kontakt und Rückmeldung

 

Code ist Open Source

Ja, Vollständig Open Source

Abonnement-basiert

Nein, einmalige Zahlung

Code verwenden

Lua , html , Css und js Bibliotheken

Unterstützung

Ja

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