Fivem Player Vehicle Market System

$10.00

+ Kostenloser Support

the Player Vehicle Market System enriches the Fivem gaming experience by providing players with a dynamic and immersive platform for buying, selling, and trading vehicles, fostering economic opportunities and community engagement within the game.

Garantiert sicherer Checkout

Welcome to the dynamic universe of Fivem, where the Player Vehicle Market System revolutionizes the way players interact with vehicles. In this guide, we’ll explore the intricacies of this innovative system and its impact on the gaming landscape.

Multi location market where player can sell her vehicles to other players Features players can create an ad for their vehicle can set price choose duration of advertising time if vehicle was sold, player can take money on market delete ad can only sell own vehicles fees and duration for ad can be configured preview for vehicles blacklist for vehicles peds or marker for location can be used blips can be configured based on jQuery and Bootstrap 5 Clean code low resource usage

Vorschau Video:

Hier sind einige der Vorteile der Nutzung:
  • Increased roleplay opportunities: Creates a used car market for players to engage in buying, selling, and negotiating.
  • Enhanced player interaction: Encourages interaction between players who may not normally cross paths.
  • In-game economy boost: Stimulates the in-game economy by allowing players to make money by selling unwanted vehicles.
  • Player customization: Provides players with more freedom to acquire unique or customized vehicles not available through dealerships.
  • Server management benefits: Reduces server load by allowing players to sell their own vehicles instead of relying on server-side dealerships.

Brauchen Sie Hilfe?

Wenn Sie andere Fragen oder Probleme im Zusammenhang mit diesem Produkt haben, können Sie uns kontaktieren. Wenn Sie mehr über dieses Skript erfahren möchten, besuchen Sie Fivem-Skripte 

Besuchen Sie uns, wenn Sie etwas zu diesem Thema suchen RedM-Skript 

Kontakt und Rückmeldung

 

Rahmenwerk

QBCORE

Code ist Open Source

Ja, Vollständig Open Source

Abonnement-basiert

Nein, einmalige Zahlung

Code verwenden

Lua , html , Css und js Bibliotheken

Unterstützung

Ja

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