This advanced fire system brings a realistic and fully controllable firefighting experience to FiveM servers. It allows precise placement of fire and smoke using a camera-based particle placement system, giving staff and developers full control over how incidents are created and managed.
FEATURES
- Camera-based particle placement for fire and smoke
- Dynamic particle scaling during placement
- Multiple fire behaviour types (grass, vehicle, prop, interior)
- Fire spread based on configurable flammable materials
- Visible damage to terrain, vehicles, props, and interiors
- Interior smoke buildup and ventilation mechanics
- Automated incident generation by department and district
- Configurable incident probabilities per area
- In-game incident, district, and department editor
- Live updates without restarting or editing configs
- Advanced particle manager with real-time control
- Fire smouldering and possible reignition
- Visual fire indicators for quicker response
- Full Discord logging for moderation and auditing
- Framework and permission system support
- Language and keybind customization
- Hose system compatibility with variable effectiveness
- Extensive client and server exports
- Optimized performance with proximity-based world splitting
PERFORMANCE
- Idle usage: ~0.02ms
- Peak usage under load: ~0.06–0.08ms
- Proximity-based particle spawning to avoid engine limits
SUPPORTED INTEGRATIONS
Out of the box support for:
- Albos FMS
- Sonoran CAD
- Infernos Pager
- Infernos Station Alert
- NightShifts MDT
- Command & Control CAD
- CodeM Dispatch
- Emergency Dispatch
- CD Dispatch
PERMISSIONS SUPPORT
- QBCore
- QBOX
- ESX
- Ace Permissions
- Standalone environments
Need help?
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