The Fivem Talk To NPC System V1 introduces a revolutionary feature to the Fivem platform, allowing players to interact with non-player characters (NPCs) through dialogue options. This system enhances immersion by enabling dynamic conversations, quests, and role-playing scenarios within the game environment. With customizable dialogue trees and scripted responses, the Talk To NPC System V1 opens up endless possibilities for storytelling and gameplay.
Informations:
- The camera is automatically positioned and rotated according to the NPC’s position and rotation (basically you just need to set the NPC’s coordinate and heading); You can set up to 6 options/actions (it is possible and easy to add more if you want, just send me a message); The okokTextUI script can be disabled by simply setting Config.OkokTextUI = false on the config file; The animation time can be easily changed on the config file; The minimap is hidden by default when interacting with an NPC (possible to disable it on the config file).
- In the config file you are able to set: The NPC you want to spawn; The NPC name (that appears on the top of the interface); The NPC’s dialog message; The NPC coordinates and rotation; The interaction range (how close you have to be to interact with them); The options displayed on the interface and which event they trigger; The jobs allowed to interact with the NPC (possible to have no jobs, just leave it empty).
For advanced users, tutorials cover topics such as scripting custom NPCs, designing complex dialogue trees, and integrating quests and objectives. These resources provide in-depth guidance for maximizing the system’s potential and creating memorable gameplay experiences.
Preview Video:
Here are some of the benefits of using:
- Increased Immersion: Talking to NPCs makes the game world feel more alive and believable. Players can feel more connected to the characters and the story.
- Enhanced Roleplay: Provides a valuable tool for roleplay servers, allowing players to develop their characters through conversations with NPCs
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